Hogarth the Corrupted is the product of my first endeavors into the world of ZBrush, stylized sculpting and texturing. As a product of this concept sculpt, I finally learned my way around ZBrush, the powerful yet confusing ZModeler Tool, as well as continued to understand different ways of creating high poly details for all of my assets.
Hogarth the Corrupted was modeled in ZBrush, partially retopologized in TopoGun, UV'd and ultimately textured in Substance Painter. Rendered in Marmoset Toolbag 3.